Virtual reality is not the large business that many people expected it would turn into back in 2015 and 2016. Yet it is still chugging along with new hardware and software like the HTC’s Vive Cosmos. The $699 headset is now available. It details a series of upgrades over the first generation Vive systems. Still, according to testing, the core function of the Cosmos has failed so systematically that none of its other advantages matter. The Vive Cosmos has a linked resolution of 2880 by 1700, which is 88% more pixels than the original Vive. The head-riding display is much more comfortable and easier to use. Unlike the original Vive, Cosmos doesn’t need to be emerged tracking beacons. Instead, it uses a set of cameras. But it doesn’t work correctly, or it stops working, that may be considered as a huge flaw.
The inside-out tracking is similar to many other headsets, such as Oculus Quest. The features that work extremely good for the Oculus Quest does not work well the Vive Cosmos. The concept behind Vive Cosmos and its tracking facility is good enough. With the first Vive, to get rid of the external lighthouses, it was required to hang on the wall or to mount on tripods. But now cameras are used to estimate the headset movement. This inside-out tracking system is familiar. The main issue of this device is that the headset seems to struggle to realize what it is looking at.
In the middle of a game, the Cosmos will pause and show that it has lost track, and here turning on more lights is needed. This is a severe issue for many users. Oculus Quest, in the same condition with lights on and off, did work properly. So, if you want a high-end VR headset, including a high-resolution display, then Vive Cosmos will not be an appropriate choice. But the alternatives of Vive Cosmos will perform better. Overall it can be seen that the $700 Cosmos is not as suitable as the Quest or other options.